==================================================================================
Advanced engine needed  : Gzdoom 1.8.6, D-Touch, Zandronum Alpha 3.0-161030-2038
Primary purpose         : Single & Multiplayer
==================================================================================
Title                   : Death Foretold (aka DOOM(4) for d-Touch)
Filename                : D4Tv210.pk3
Release date            : 05-19-17
Author                  : DBThanatos, Michaelis
Email Address           : DBThanatos@hotmail.com, Michael.is.D4T@gmail.com
Other Files By Author   : DBThanatos: "Quake4 Lightning Fast Mod Doom Edition",
                            "Doomstorm", "AEons of Death", "Super Doom 3 Take II",
                            "The Ultimate Torment & Torture: Take II", "Dream of 
                            magic 2.0", "D4D (DOOM(4) for Doom)"
                          Michaelis: "ZBlood+", "AEons of Death", 
                            "D4D (DOOM(4) for Doom)"
Misc. Author Info       : Stuff.

Description             : A gameplay mod bringing the DOOM(4) weapons and
                          DOOM(4) themed monsters; specially coded for coop
                          and DM, also for playing in D-Touch (android)

Additional Credits to   : See credits section
==================================================================================

* What is included *

New levels              : None (unless you count the "Titlemap")
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Bots                    : Yes
Decorate                : Yes
ACS                     : Yes
HUD                     : Yes
CVARINFO                : Yes
Other                   : A plethora of ZDoom specific lumps
Other files required    : None


* Play Information *

Game                    : Doom 2 (compatible with Doom)
Map #                   : TITLEMAP
Single Player           : Yes
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : Maybe
Difficulty Settings     : Normal, min monsters
                          Normal, avg monsters
                          Normal, max monsters
                          Hard, min monsters
                          Hard, avg monsters
                          Hard, max monsters
                          Deathbound
                          Mobile, min monsters
                          Mobile, avg monsters
                          Mobile, max monsters


===============================================================================

* Construction *

Base                    : New from scratch 
Build Time              : Something like 4 months since the release of v1
Editor(s) used          : Slade, Programmer's notepad, GIMP, Audacity,
                          Notepad++, Paint.net, FL Studio, GitKraken
Known Bugs              : See the Bugs section below
                          
May Not Run With        : Anything older than GZDoom 1.8.6, Zandronum 
                          alpha 3.0. 
Tested With             : GZDoom v1.8.6, Zandronum 3.0-161030-2038, D-Touch,
                          GZDoom v3.0

===============================================================================

* Bugs *

This mod has several semi-unfixable bugs, due to the limited features and
the amount of compromises made to ensure it works relatively fine in both
GZDoom and Zandronum at the same time

- (Zandronum net specific) A bug can happen when you do a quick melee attack 
  and switch weapon before the melee attack is finished. This bug at best 
  will display errors messages on the screen (common). At worst it will not 
  allow you to use any weapon (rare) until you die, respawn or change level, 
  this is an engine bug that does not happen in GZDoom or D-Touch. 
  Please avoid switching weapons while quick punch / glory killing 
  / Throwing grenade in Zandronum, just wait until the animation is done.
  Several measures were added to prevent this weapon switching, yet none
  proved effective in net games.

- (Zandronum net specific) Sometimes, when doing a quick melee attack or
  throwing grenade, the offsets of the throwing animation will be off and
  they will be in the wrong position. This seems to be related to latency.
  
- (Zandronum net specific) If you die while throwing a grenade, you might
  see very strange hand motion as you are dying. It's almost like Doomguy
  wants to pet a cacodemon.

- Chainsaw will sometimes get all bloody without actually executing a 
  monster, and still spend fuel.

- You can get stuck under a door if it closes while you're doing a glory 
  kill.

 Very rarely the Shield of the Possessed Security monsters will stay 
  in place after the monster gets killed.

 Several systems wont work after you use cheat "resurrect" until you 
  change level.

 SP/COOP prowler leap attack might still malfunction when used at melee 
  distance of other monsters.



============================================================================================

* Credits *

DBThanatos              : Developer

Michaelis               : Developer

Franco Tieppo           : Sprite artist for v2. Retouched all of Neccronixis'
                          weapons, added praetor suit hands. Also drawn the
                          extra DLC weapons: Reaper, EMG Mark V (v3), Grenade Launcher.
                          Sprites for powerups, custom decorations, enhanced HUD
                          visuals, demon weapons for Baron of Hell, Hell Knight,
                          Prowler, Harvester, Cacodemon, Summoner, Revenant, 
						  Mastermind, Cyberdemon, also retouched the Arachnotron's.
						  All the powerup sprites and animations. Retouched the
						  ammo, health and armor sprites. Creator of D4T v2 logos.

Neccronixis             : Creator of almost all the Doom 4 weapon sprites used in v1.



* Special Credits *

Phobos867               : Imp, Hell Knight, Baron of Hell, Lost Soul.

Captain J               : Sprite-fying health pickups, armor pickups, ammo pickups,
                          Megasphere pickup, Grenade Launcher pickup sprite, recolor of 
                          "Vulgar" monster which was used as Harvester.
                          Recolor of D4Tv1's Hell Razer.


Mr. Enchanter           : V2 Sprites of Mark V EMG Pistol and Grenade Launcher sprites.

Terrg500                : V1 Sprites of Mark V EMG Pistol.

Xaser                   : Assistance with Titlemap. 
                          Assistance with some weapon offsets. 
                          Base sprites for card and skull keys.

Zanieon                 : Bullet tracer model & texture.
                          
MW-21                   : Sound contributions for Archvile and Arachnotron.

Nightquaker             : Chainsaw ammo meters fix.

Chensta                 : Creative pickup messages for weapons.

Doomguy5th              : Effectively nailing the bug of Detonate Rocket locking up RL.

Loismustdie555          : Non-centered HUD.

Jekyll_Grim_Payne       : Making the glowing/warping liquid flats in ANIMDEFS

A_D_M_E_R_A_L           : Providing me with the flats mentioned above




* Other credits * 

Amuscaria               : Monster sprites for Arachnotron, Archvile, Hell
                          Mancubus. All from Demon Eclipse.

id Software             : Quake 4 / Doom 2016 sounds and graphics.

Flying Wild Hog         : Hard Reset sounds.



* Beta Testers *

	Excedentia

	Mr. Enchanter

	Chensta

	Ragequit

	Franco Tieppo
	
	Jckfrbn


* For monsters from Realm667 *


- "Roach" (base sprite for Imp)
Sprites: vader
Sprite Edit: Ghastly_dragon, Mike12
Brightmaps in D4T: DBThanatos

- "Rapid fire trooper" (Zombieman replacement)
Sprites: Id Software
Sprite Edit: NMN, Tormentor667
Brightmaps in D4T: DBThanatos

- "Repeater zombie" (shotgunguy replacement)
Sprites: Id Software
Sprite Edit: Eriance, Xim, Ghastly_dragon, Tormentor667, Captain Toenail
Brightmaps in D4T: DBThanatos

- "Shadow" (used a prowler)
Sprites: Vader
GLDEFs: Sandypaper (Brightmaps)

- "Vulgar" (used as harvester)
Sprites: Eriance
Sprite recolor in D4T: Captain J
Brightmaps in D4T: DBThanatos


============================================================================================
* Copyright / Permissions *

To our fellow modders:

We would like to ask you to allow us to utilize exclusively the assets made for this mod, 
for a period of 60 days from release (until July 18th 2017, enough time to fix whatever 
bugs we find, and call this a "finished version"). A tremendous amount of work has been 
put into this mod, and a lot of custom content was created for it. It is most defintely 
not our intention to lock everything and prohibit using it (considering that a whole bunch 
of stuff was contributed/borrowed from other mods and modders), yet we would appreciate 
if you could give us a grace period of 60 days, for us to make the most out of the custom 
resources made for the mod. After this period, we welcome everyone to take all you 
need and re-use it as you see fit without any need to ask for permission.

-DBThanatos, Michaelis, Franco Tieppo


Authors MAY use the contents of this file as a base for modification or reuse.  Permissions 
have been obtained from original authors for any of their resources modified or included in 
this file.

You MAY distribute this file, provided you include this text file, with no modifications.
You may distribute this file in any electronic format (BBS, Diskette, CD, DVD, stick drives,
base64-encoded notepads, etc.) as long as you include this file intact.  I have received 
permission from the original authors of any modified or included content in this file to 
allow further distribution.